Last Week In PlayStation #1 | Sony Invests In Epic, Kojima Shuts Acquisition Rumours, And Ghost Of Tsushima Support Concludes
Hello and welcome to Last Week In PlayStation, a brand new weekly series here on platyview.com.
Publishing every Monday evening India time (early evening Central European time and late morning Pacific time), the series will round up all of last week's PlayStation news and other happenings into one single article.
This first issue will cover all PlayStation news from the 11th of April '2022 to the 17th of April 2022.
So without further ado - because I have never written a piece like this before and don't know how long this will take - here is what went down in the world of PlayStation last week.
Sony Invests Another Billion Dollars Into Epic Games
More pertinent, however, is that the other $1 billion of investment is from Sony. This comes after a $250 million investment in July 2020 and a $200 million investment in April 2021.
In Epic's press release, Sony's President and CEO Kenichiro Yoshida says the investment is to 'deepen our relationship in the metaverse field'. Yoshida also notes that the combination of Epic's powerful game engine [Unreal Engine] and Sony's technologies will accelerate 'the development of new digital fan experiences'.
It is clear that Sony seems immense potential in Epic Games, and especially in the technology behind Unreal Engine. This investment seems to be both Sony simply putting its funding behind a successful company and securing a closer partnership with Epic, possibly aiding PlayStation Studios in their use of Unreal Engine to develop games.
Sony-owned Bend Studio's 2019 zombie open-world game Days Gone was developed using Unreal Engine 4. As reported by VGC earlier this year, new PlayStation first-party studio Firesprite Games is working on a 'AAA horror' game in Unreal Engine 5.
This move will have no noticeable impact on the everyday PlayStation gamer but shows deepening ties between Sony and Epic Games. Expect to see more such investments in Epic over the next few years.
Kojima Shuts PlayStation Studios Acquisition Rumours
This led many to speculate that Kojima Productions may have been acquired by Sony, as PlayStation does have a history of accidentally revealing acquisitions early. When Housemarque was acquired by Sony in July of last year, the PlayStation Japan Twitter account accidentally put out an image that said 'Welcome to the family Bluepoint Games'. The tweet was deleted and Sony was silent on the situation, but it was obvious Bluepoint was about to be acquired. And sure enough, a few months later this was officially confirmed.
Stirring the rumour pot even further, Kojima then retweeted said image, only to quickly tweet out a clarification on this matter.
In hindsight, PlayStation adding an image from Death Stranding to their PlayStation Studios banner shouldn't have immediately been interpreted as a sign of an acquisition. Sony uses the PlayStation Studios label and brand for all its first-party and second-party games- the latter of which Death Stranding is a part. Sony also owns the Death Stranding IP, making even more sense for it to be added to this banner.
However, I still think it is weird that Death Stranding was added to the banner. All the games on it are developed by first-party teams, and Sony should've known this change would've led everyone to believe the studio was being acquired.
Alas, the situation stands resolved and clarified from the horse's mouth itself. But with the close relationship between PlayStation and Kojima Productions, I wouldn't rule out an acquisition taking place in the future.
Ghost of Tsushima Support Ends After Nearly 2 Years
Legends has been updated with new game modes and content since release, with the base game also receiving DLC in the form of the Iki Island expansion, which launched in August of last year.
But now, a year and nine months after its release, post-launch support for Ghost of Tsushima and its Legends multiplayer mode has come to an end.
As reported by PlayStation Lifestyle, this news comes in form of a note from the developers at the end of the latest set of Ghost of Tsushima patch notes. Patch 2.18 is a routine one with bug fixes and quality of life improvements.
But slipped in at the end is a note that the developers 'aren't actively working on any additional patches at the moment'. Instead, they will 'continue to monitor feedback' for any 'high priority bugs or issues that emerge'. The devs then proceed to thank the community for the support on both Ghost of Tsushima and the Legends multiplayer mode.
Ghost of Tsushima has had excellent post-launch support, especially for a narratively driven single-player experience. Legends' quality was an unexpected surprise, and many consider it to be even better than the base game.
Sucker Punch can now commit their resources to Ghost of Tsushima's sequel, and I can't wait to see what they do with this wonderful world next.
In other Ghost of Tsushima news, the upcoming movie now has a writer! Deadline reports that 'Takashi Doscher is set to write the screenplay' for the Ghost of Tsushima movie. If you remember, back in March 2021, Deadline reported that 'John Wick filmmaker Chad Stahelski' is the movie's director.
Looks like Sony's push into TV and film is moving along nicely, and I am excited to see how this movie turns out.
PlayStation Plus Hurt Oddworld Soulstorm's Sales
Last week brought us back to the debate of day 1 game releases on subscription services like PS Plus and Xbox Gamepass. VGC reports that speaking on the Xbox Expansion Pass podcast, Oddworld creator Lorne Lanning said that Oddworld Soulstorm's day 1 launch on PS Plus was 'devastating' for the game's sales.
As noted by VGC, Lanning explains that the game was downloaded 4 million times from PS Plus, a far cry from the 100,000 downloads the studio had predicted, meaning many potential sales were lost. Speaking on the podcast, Lanning describes putting games on subscription services at launch as a 'double-edged sword'.
On one hand, developers get paid upfront for their game to launch on a subscription service, meaning guaranteed money even if the game flops. But on the other hand, the opportunity for higher sales is lost when the game comes free with your monthly subscription. Developers have to walk a thin line between getting guaranteed income but lower sales or banking on the game's quality to draw in a large number of a-la-carte sales.
For indie devs, this is even tougher, because a failed game can mean the end of game development for the team.
Sony To Warn Users Of Unused Or Accidental Subscriptions
If users still don't cancel their subscription and continue not to use it, Sony will halt payments until usage of the service begins.
These changes come following an investigation by the UK's Competition and Markets Authority (CMA) into online subscriptions, which earlier this year, got Microsoft to start similar practices. Along with Sony, Nintendo is also putting into place such measures.
Certainly good news for the absent-minded customer!
New Details On The Last Of Us HBO Show Emerge
As it turns out, Pascal - who plays the role of Joel Miller - has not played the game whose TV show adaption he is starring in. He explains how he tried playing The Last of Us, but wasn't able to continue doing so due to the lack of necessary skills, most likely experiencing difficulties in using a game controller.
Pascal also notes how he watched his nephew play some parts of the game but kept a healthy distance from it going forward as he wanted the character development on the show to be in the hands of its writers.
When asked how closely the script sticks to the game, Pascal explains that it 'creatively honours what is important and preserves what is iconic to the experience', while also going in 'directions that you would and would not expect'.
Other Bits And Pieces:
- LEGO Star Wars: The Skywalker Saga sells big in the UK. GamesIndustry.biz reports that even without digital sales, the game is still the best selling LEGO game launch in the country. 31% of boxed sales were on PS5 and 20% were on PS4- another example of third-party releases selling best on Sony's systems.
- VGC reports that if trophy data from site PSNProfiles is anything to go by, then the new PSVR exclusive Moss: Book II has had a disappointing launch. The game sits at only 104 owners on the site, across both its European and North American versions. It must be noted that since it is impossible to count the number of game owners on PSN, the website relies on users opting in to allow the site to see their trophy data. But even with such scuffed tracking methods, these are paltry numbers. Hopefully, the game picks up steam moving forward.
- Destiny developer Bungie, now owned by Sony, is going 'digital-first. As stated in a post on the developer's Twitter account, 'most current and future roles will be fully remote' in a select number of states with more expected to be added. This is the latest in a remote working trend that is sweeping the industry following the pandemic showing us that game development from home is indeed possible.